Temple of the Gods 5e

Within the parameters of being enclosed by walls, a ceiling, and a door, the temple could have any appearance the caster desired. As many windows as the caster desired and any level of illumination were possible inside, which exuded an incense aroma. Those creatures designated by the caster could only open or close the door. […]

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Commune 5e Spell in D&D

Commune 5e Spell in D&D

The Commune 5e spell requires that you meet one of your deities or your perfect intermediary, and from that point forward, you should ask that deity three questions, which should be yes or no in nature. You need to ask these inquiries before your spell ends, and for each inquiry, you will receive a relevant […]

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Melf’s Minute Meteors

Sanctuary 5e (5th Edition) in D&D

Sanctuary is a D&D 5E battle set in Sanctuary, a flourishing riotous city, one of three rough islands lying at the heart of tricky sea at the far end of the apocalypse. Our overall opinion of the haven 5e is that we can utilize its ascribes effectively to play with it, and that the DM […]

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Melf’s Minute Meteors

  You create six tiny meteors in your space. They float within the air and orbit you for the spell’s duration. Once you cast the spell — and as a bonus action on each of your turns thereafter — you’ll expend one or two of the meteors, sending them streaking toward some extent or points you select […]

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Stoneskin 5e

Stoneskin 5e

Touching this spell will make the flesh of a willing creature as hard as stone. As long as the spell lasts, the target is resistant to nonmagical bludgeoning, piercing, and slashing damage. Against blows, cuts, stabbings, and slashes, the warded creature gains resistance. This reduction increases to 10/adamantine for the topic. Whenever it takes damage […]

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Grease 5e (5th Edition) in D&D

Grease 5e is a spell that thrives when Dungeon Masters allow their players to use their knowledge of real-world physics to their advantage. Solid surfaces are coated in a layer of smooth grease under a grease spell. A successful Reflex save is required by every creature in the area when the spell is cast. On your […]

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Deep speech 5e (5th Edition) Language in DnD Languages

Language is a way to communicate, allowing us to express our opinions to others. Our thoughts become more concrete when we put them into words. put them into words. That provided the terms for the speech. There are many languages spoken in the world. Each country uses a different language to communicate their ideas. Currently, […]

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Life Transference 5e

You sacrifice some of your health to heal another creature’s wounds. You are taking 4d8 necrotic damage, and a creature you can see within range of you gains variety of hit points equivalent to twice the necrotic damage you’re taking. This effect is stronger at higher levels. If you cast this spell using a spell […]

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Goblin 5e (5th Edition) Race in D&D

  Goblins are the atypical little gremlins that many players of Dungeons & Dragons 5E will encounter. These are some of the earliest enemies that a player may be used to defeating. As small, inexperienced menaces in famous culture, they stand out as seemingly normal. However, Volo’s Guide to Monsters allows us to play as sizeable […]

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Wrath of Nature 5e

Wrath of Nature 5e

To summon the spirits of nature against your enemies, you call them with intent. Select the range within which you will see them. For a 60-foot cube centered on the point, the spirits cause trees, rocks, and grass to become animated. Undergrowth and grasses. The area of ground within the cube covered by grass or […]

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