5e Primal Savagery
- on Feb 22, 2022
You can use primal magic to make your teeth or fingernails sharpen, allowing you to deliver corrosive blows. Make a melee spell attack on a creature within five feet of you. This deals 1d10 acid damage to the target. As soon as you create the attack, your teeth or fingernails return to normal. When you reach the 5th level (2d10), 11th level (3d10), and 17th level (4d10), the spell’s damage increases by 1d10.
Another thing that caught my eye is that the spell requires an entire action in addition to a melee attack. Basically, a druid that’s okay with getting up close and personal might also spam this spell every turn. By a wide margin, it outperforms the majority of weapons Druids are proficient in. Additionally, as a spell attack, it should bypass resistance to non-magical weapons, right?
Primitive Savagery 5e
- Casting Time: 1 action
- Range: Self
- Components: S
- Duration: Instantaneous
- Scales: Yes
- Casters: Druid
Druids used the transmutation cantrip primitive savagery to attack their opponents physically with magically sharpened, corrosive teeth and nails.
The spell imbued the caster’s teeth or nails with acidic properties, temporarily sharpening them. The caster then attacked an opponent, delivering acid that grew in intensity as the druid grew more powerful. Following the attack, the caster’s body returned to normal.
If Druids are equipped with scaling melee cantrips, they’re the best for melee. With their medium armor and shield, they’ll be powerful. One of the biggest problems is that even the simplest druid moves require concentration.
Besides hitting more often, critting more often, and doing more damage on average, the monk making unarmed strikes can now stun with some of their strikes. (And possibly do other things with these hits depending on their subclass.)
Additionally, acid damage in Primal Savagery is one of the most commonly resisted elemental damage types, which becomes problematic at this point. Upon reaching level 6, the Monk begins to do magical bludgeoning damage along with his unarmed attacks.
You are probably familiar with the term Primal Savagery. Don’t worry if you aren’t! The Druid cantrip allows the Druid to grow claws or fangs and attack with them as a melee spell. Sounds neat, doesn’t it? 1d10 acid increases with the level of the druid.
First of all, it does not specify what type of teeth a druid has. You’ll develop saber-toothed cat teeth, wolf teeth, snake fangs, or a full set of shark teeth. That in itself is pretty cool. There’s nothing stopping you from making corrosive horns, tusks, or antlers, too.
Still not enough? Make a banner pole from a broken banner, or use natural lava glass- which is dense and forms odd shapes at all times. Need even more ideas? Battle enemies with a decent net stuffed with rocks, sea glass, shells, or whatever else you can think of. Avoid wood staffs that are easy to break!