Shatter 5e Spell for D&D
- on Feb 19, 2022
From some extent within range you hear a sudden loud ringing sound that is painfully intense. Within a 10-foot-radius sphere centered on that point, every creature must make a Constitution saving throw. Upon failing a save, a creature takes 3d8 thunder damage, or half as much damage if it succeeds. These creatures have a disadvantage on this saving throw if they are made of inorganic material like stone, crystal, or metal.
If it is within the spell’s area, a nonmagical object that cannot be worn or carried also takes damage. Strong and painfully intense sounds emanate from the specified point within the range of the spell. Every creature features a sphere with a 10-foot-radius sphere centered thereon. Each creature must make a Constitution saving throw or suffer 3d8 thunder damage. If the save is successful, the damage is reduced by half. When a creature made from inorganic materials like stone, crystal or metal makes its saving throw, it encounters an obstacle.
- Casting Time: 1 action
- Range: 60 feet
- Components: V S M (A chip of mica)
- Duration: Instantaneous
- Classes: Bard, Sorcerer, Warlock, Wizard
As you cast this spell with a spell slot of or higher, the damage increases by 1d8 for every slot level above 2nd.
Objects that are not worn or carried are affected by shatter, therefore the ship takes damage. There is no hole blown through the side of the ship that snaps the mast. Only 3D8 damage has scratched the ship. When it comes to damaging objects, Shattered has always been your go-to spell. I cast shatter to crack or shake loose objects, whether they were wooden doors or fragile stone outcroppings.
Among the spells infused within a staff of open doors was Shatter (originally called Aksa’s shatter), a sonic spell from the varsity of evocation, common in both arcane and divine traditions.