Commune 5e Spell in D&D
- jamesgre
- 0
- on Feb 21, 2022
The Commune 5e spell requires that you meet one of your deities or your perfect intermediary, and from that point forward, you should ask that deity three questions, which should be yes or no in nature. You need to ask these inquiries before your spell ends, and for each inquiry, you will receive a relevant and substantiated response.
The moment you find an unsure solution to your posed inquiry, you relate your data that lies past the information of God. When a single word answer deceives, the GM will offer the short-expression as the response instead of the one that you have.
- Classes: Cleric
- Subclasses: Devotion Paladin, Divine Soul Sorcerer, Glory Paladin, Order Cleric, Raven Queen (UA) Warlock
- Subclasses (legacy): Favored Soul version 2 (UA) Sorcerer, Favored Soul version 3 (UA) Sorcerer, Order (UA) Cleric
- Source: PHB, p. 223. The SRD contains this information.
Community 5e is bound by five constraints. The primary constraint is that 5e ceremonial spells must be cast according to the ordinary standards for spell casting. In other words, there are classes such as priests who know each of their spells, but can only use a couple of them during the day. They can simply use the ceremonial spells that they have set up for the afternoon. Anyhow, for cases such as the poet, all spells are arranged. As a custom spell, they can use any of their spells that they have. On the other hand, if they do not have the slightest idea what the spell is about, they will not be able to cast it.